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Post by Nevereverend Slaine on Jul 3, 2014 23:08:14 GMT -5
Wizards posted the basic rules for the new D&D on their site: HEREI gave it a quick read, and it really seems to refer back to 3/3.5E with a few crumbs tossed to the roleplayer crowd. There is really nothing new here, and it retains alot of the idiocy that's colored D&D for so long (*cough Armor Class, cough*). I'm really not sure why -- if I wanted to play a D&D style RPG -- I should pick the new edition over Pathfinder. It seems like a playable game, more so than 4E IMO, but still, with its steep cost of adoption, a bit too costly to recommend over a game most der Poopenhosenphiles already are playing. What do you think? Rob? Dan?
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Rob
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Post by Rob on Jul 4, 2014 2:19:42 GMT -5
Having run a 4E game for the last 5 years, I am looking forward to a different, simpler ruleset.
Pathfinder is like 3.5 on meth...
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Post by Nevereverend Slaine on Jul 4, 2014 7:41:10 GMT -5
Lol I forgot this forum autocorrects deetwenty to der poopenhosen.
Though I haven't played pathfinder, I've read most of the books and think its a very solid game for what it is. I did run 3e for quite some time, and Pathfinder incorporated a lot of house rules already commonly in use among the 3/3.5e crowd.
I read 4e when it came out, and knew immediately its not a game I could ever play. It would be a source of never ending frustration since it is built on design choices I would have never made. But, initially at least, it did not seem all that complicated. Its predecessor seemed much more complex.
5e doesn't seem any simpler, aside from offering a rules reboot to a new set of limited core books. But like anything d&d, you know it will be subject to massive rules bloat as splatbook after pointless splatbook is released. My only question is if a roleplay oriented splatbook will ever be released or will it all once again cater to the powergaming hordes.
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Rob
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Post by Rob on Jul 5, 2014 1:02:38 GMT -5
Until the canon rules account for non-combat character growth, I think the answer to powergamer catering is no.
As for 5E being simpler, I think you said it better when mentioning poor design choices. 4E is a very simple system, but it is also not as intuitive as I would like. Once you learn the rules, it's easy enough to play, but the moment you play a more intuitive rules system, you inevitably forget the 4E design in favor of shit that makes more sense.
I do like Pathfinder quite a bit, and find myself trying to play Pathfinder when I'm running my 4E game.
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Post by dan2 on Jul 8, 2014 12:59:06 GMT -5
I haven't kept up on any deetwenty stuff since 3ed/3.5ed. I never paid much mind to pathfinder either. I pretty much washed my hands of D&D shortly after deetwenty took over every fucking game in the early 2000's. I'm not even interested enough to read about it and where it's gone since.
I guess I'm tired of table top games trying to compete with MMO's by trying to emulate them.
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Rob
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Post by Rob on Jul 9, 2014 3:58:00 GMT -5
Thankfully 5ED is moving away from that. It looks like it is moving back to basics, with a few interesting mechanics tossed in. I like the advantage/disadvantage mechanic. Streamlines a bunch of otherwise clunky combat stuff, with a simple method that should have been implemented years ago.
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Post by Nevereverend Slaine on Jul 9, 2014 6:23:16 GMT -5
I have to agree, wizards realized the mistake they made by trying make a tabletop game emulate an MMO. It just really gave 4e a wargame feel. To that extent, 5e seems like a definite improvement over 4. As for the advantage mechanic, its simple enough but ill reserve judgement until I can see how it plays out over several games. Dan, just so you know what we are talking about, getting "advantage" means you can roll 2 dtwennies and keep the high roll. most of the other additions to the game are "borrowed" from other systems. That said, some things -- like the backgrounds rules and flaws -- are a long time in coming.
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Rob
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Post by Rob on Jul 10, 2014 2:42:46 GMT -5
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Post by Nevereverend Slaine on Jul 10, 2014 21:02:42 GMT -5
Its not about the numbers -- the breakdown for probability for the advantage/disadvantage mechanic is a fair one -- its about the addition of an extra die to be rolled. I know it doesn't seem like much, but I've seen first hand how confusing adding dice can be for some players. I'm well used to playing/running a game with a second task resolution die (Savage Worlds' "Wild" Die), and you would be amazed at how often it confounded certain players time and again. Any alteration to a standard core mechanic needs to be examined in light of player behavior, especially the more narrowly the scope of the rule applies. In truth, I don't think more folks would have much of a problem with 5e's take on such a mechanic, I just would like to see how it plays out among different player groups before rendering judgement.
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Rob
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Post by Rob on Jul 13, 2014 0:07:30 GMT -5
I see. Well, I suppose if the numbers don't support it then neither will Wizards. That would be rather disappointing after investing a couple hundred bucks.
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